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Subject: FZ BIBLE 12/35 SOLUTION TO ENTRAPMENT 9TH ACC
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FREEZONE BIBLE ASSOCIATION TECH POST

9th ACC - THE SOLUTION TO ENTRAPMENT CASSETTES 12/35

Our purpose is to promote religious freedom and the Scientology
Religion by spreading the Scientology Tech across the internet.

The Cof$ abusively suppresses the practice and use of
Scientology Tech by FreeZone Scientologists.  It misuses the
copyright laws as part of its suppression of religious freedom.

The writings of LRH form our Old Testament just as the writings
of Judiasm form the Old Testament of Christianity.

We might not be good and obedient Scientologists according
to the definitions of the Cof$ whom we are in protest against.

But the Christians are not good and obedient Jews and yet
are allowed to have their old testament regardless of any
Jewish opinion.

We ask for the same rights, namely to practice our religion
as we see fit and to have access to our holy scriptures
without fear of the Cof$ copyright terrorists.

We ask for others to help in our fight.  Even if you do
not believe in Scientology or the Scientology Tech, we hope
that you do believe in religious freedom and will choose
to aid us for that reason.

Thank You,

The FZ Bible Association

**************************************************


9TH ACC CONTENTS

December 1954 to January 1955 in Phoenix, Arizona.

Based on the solution to entrappment cassette version.

F# = File number (** = not available)
O# = Original Number (according to the master list posted by Pilot)
REN = As renumbered in the Solution to Entrappment cassettes

F# O#  REN  DATE  TITLE

01  1   1  Dec  6 Introduction to 9th ACC: Havingness
02  2   2  Dec  7 The Essence of Auditing, Know to Mystery Scale
03  3   3  Dec  8 Rundown on Six Basics
04  4   4  Dec  9 Communication Formula
05  5   5  Dec 10 The Practice of Dianetics and Scientology
06  6   6  Dec 13 Conduct of the Auditor
07  7   7  Dec 14 Mechanics of Communication
08  8   8  Dec 15 Havingness
09  9   9  Dec 16 Pan-determinism and One-way Flows
10  9A 10  Dec 17 Hist. & Dev. of Processes: Games & Limitations in Games
11  9B 10A Dec 17 History and Development of Processes: Q&A Period
12 10  11  Dec 20 Games (Fighting)
13 11  12  Dec 21 Anatomy of Games -- Part I
14 11A 12A Dec 21 Anatomy of Games -- Part II
15 12  13  Dec 22 One-way Flows in Processing
16 12A 13A Dec 22 One-way Flows in Processing: Question and Answer Period
17 13  14  Dec 23 Havingness and Communication Formulas
** 13A --  Dec 23 After Lecture Comments   
18 14  15  Dec 24 Pan-determinism
19 14A 15A Dec 24 Pan-determinism: Question and Answer Period
20 15  16  Dec 27 Training New People
** 15A --  Dec 27 Curiosa from Dianetics 55!
21 16  17  Jan  3 Auditing Requirements, Differences
22 16A 18  Jan  4 Time
** 16AA -  Jan  4 Q&A Period
23 17  19  Jan  5 Auditing at Optimum
24 18  20  Jan  6 Exteriorization
25 19  21  Jan  7 Elementary Material: Know to Mystery Scale
26 20  22  Jan 10 Education: Goals in Society -- Adult Education
27 21  23  Jan 11 Fundamentals of Auditing
** 21A --  Jan 11 Auditors' Conference
28 22  24  Jan 12 Definitions: Glossary of Terms -- Part I
29 23  25  Jan 13 Definitions: Glossary of Terms -- Part II
30 24  26  Jan 14 Definitions: Glossary of Terms -- Part III
31 25  27  Jan 17 Auditing Demonstration: Six Basics in Action
** 25A --  Jan 17 Auditors' Conference
32 26  28  Jan 18 Auditing Demonstration: Spotting Spots
** 26A --  Jan 18 Auditors' Conference
33 27  29  Jan 19 Auditing Demonstration: Exteriorization
34 28  30  Jan 20 Background Music to Living
35 29  31  Jan 21 Axioms: Laws of Consideration -- What an Axiom Is

Note that 6 of the 9 discussion periods (Q&A periods, Auditors'
Conferences, etc.) were omitted from the cassettes, leaving us
with only 35 files instead of the 41 that were recorded.  It is
also possible that material was edited out of the lectures which
are available.  If anyone has a set of the original reels, please
post any missing material.

========================

9ACC file 12/35

9th ACC 10 (11) - GAMES (FIGHTING) 

Transcript of lecture by L. Ron Hubbard 9ACC10 - 5412C20
(Renumbered 11 in "The Solution To Entrapment" cassettes
12th of 35 talks to students on the 9th Advanced Clinical
Course in Phoenix, Arizona between December 6, 1954 and
January 21, 1955

GAMES (FIGHTING) 
A lecture given on 20 December 1954


Let's take up the anatomy, the anatomy of communication
again. And let's find out there's a cycle of communication.
This cycle of communication goes from Bill to Joe; Joe' to
Bill'. And we've got a horseshoe. That's a cycle of
communication.

A two-way cycle of communication requiring origin, this
time by Joe, goes from Joe to Bill; Bill' back to Joe'. And
that is the picture of communication.

Articulating with communication, what communication is, is
quite a trick. It is a fantastic trick that it has been
accomplished at all. Now, that it has been done it looks
very simple, very easy, and there's nothing much to it
except that misaudited to some degree or audited under
unoptimum conditions, the auditor finds himself auditing
straight at - straight into the teeth of any core of
aberration in the entire case. He's auditing straight at it.

Now, you can turn on the manifestation called psychosis
simply by making it impossible for the individual to
withdraw and insisting that he do withdraw. He will feel
batty, he will feel psychotic; the glee of insanity and so
forth will all turn on. That's a highly specialized
harmonic of pain and should be understood as such. Pain is
that sensation which occurs when an individual should have
been gone and wasn't.

Similarly, on a lower harmonic where effort can no longer
even vaguely be tolerated, we get exactly the same
condition resulting in the phenomenon we call psychosis.
Anybody who has been badly hurt has cached away, in the
moment of intense pain and so forth, a feeling of insanity
on the subject.

Now, an auditor can just - it's a very interesting thing, an
auditor can simply tell a preclear, "Now get the idea that
you must withdraw. Alright. Now get the idea that you can't
withdraw." "Now get the idea" - or reverse - "get the idea that
you must reach; that you can't reach. And get the idea that
you can't withdraw, must withdraw, can't reach, must
reach," back and forth.

He could just make the fellow get the idea of this and all
of a sudden, flick, this feeling of psychosis and so forth
will flitter away, if it is present. Not much of a trick to
turn off this emotion. But what of the franticness of the
man who is facing an imponderable mystery? He must solve
it - he can't solve it.

A secret is totally this: It is the absence of a
communication. Now, we could say it more A = A = A = A.
What is the secret? The secret is the absence of an answer.
What is a problem? A problem is the an - the absence of an
answer. What is an answer? Well, an answer is a solution,
is a reply, is an equating of factors, or is an as-isness,
or you could say anyway of these things whether you
understand what the anatomy is. A problem is a bundle of
unfinished communications. That's all there is to a
problem. It's a bundle of unfinished communications.

Well, once in a while we take somebody and we say to them,
"How about you doing so and so and you'll feel better and
you'll be freer and so on if you do so and so."

And this individual takes a look at you and he says, "That
wouldn't be any good."

You say, "But there you are, down in that little cistern
there, and you're just there. And - and all I want you to do
is walk around the yard and look at the flowers."

And the fellow says, "Flowers? Yard? Hah! I know what
life's like, it's the walls of this cistern."

You say, "Well, just take a few steps up here and take a
look at the yard."

And he says, "That's silly. Nobody could do that. And
besides, I like it here!" He'll protest at length.

Theoretically you could imprison the person sufficiently
long that he would think that his prison was the most
desirable place that he was ever in. And if you took him
out of that prison perforce and placed him in a free space,
he would probably get sick at his stomach and be very upset
and he would not even be happy again until you had put him
back in the prison.

Well, when you're trying to create a civilization out of a
civilization that nobody bothered to create, you take a
look around you and you will find out that the people
believe completely that they are unable to have any greater
degree of freedom. It would not be safe!

Alright, you see this exact condition if you were to walk
up to a fortress which had been besieged for a very long
time, and you were to walk up to the front gate. And you
were to tell the defenders, which were back of the walls
crouched there with their Greek fire or flaming arrows or
Kentucky rifles or something of the sort, and you were to
say to these people, "Hey! There's nobody around here." And
you were to walk around the fort and take a look behind all
the bushes and the far hill and say, "Boy, there's, there's
not even any sign of a campfire here. I mean, there's
nobody been here for weeks."

And you were to walk all around and you come back and say,
"You know that - there isn't anybody out here to fight."

And all too often somebody going up - not in fairy tales or
storybooks, but in actual happenstance - the fellow so
informing them is quite often thought to be utterly daft.
And he would be haled up immediately before the officer of
the guard and questioned very closely on the subject. And
the continuous guarding of the battlements is liable to
continue.

These people have been under siege for so long that they
understand no other condition. And such a thing has
occurred in the annals of warfare, not once, but many
times. The very most that would happen would be a
thoroughly armed sortie would thereafter be sent out to
carefully scout each and every bush and blade of grass - a
very cautious sortie. Remember, the garrison hasn't gone
out yet. And the sortie comes back.

I've seen men, two and three years after a war, duck and
dodge because they had faced - suddenly seen a bush or a
mound of earth which would have just been a perfect machine
gun emplacement.

And one of the craziest things I ever saw in my life was a
number of officers - pilots - who had just been flown in from
the South Pacific. They got out of a transport plane in San
Diego and the noon whistle blew. And these boys, all of
them - they were nicely dressed up because they'd been in
Hawaii, you see, and they'd been given a little leave and
so forth, and they were all spic-and-span, and it'd been
something of a rainy day - threw themselves flat in the mud.
Bang! The whole bunch. They were still at war; they were
still in prison; they were still compressed by the force
and ferocity of the enemy.

Well, don't think that you have any great difference in a
preclear. You'd think it would be a sad and wonderful thing
if this garrison were to be permitted, for the rest of its
natural days, to simply crouch behind those walls. I dare
say, if you permitted a garrison to sit behind walls for
four or five years, the effort to get them out would be
something for a Scientologist - definitely would be. I mean
it would require that much understanding of human
mechanics. And they just wouldn't come out.

I like London, it's a very interesting town. I'm very fond
of London. But I was fascinated to go banging down
Kensington highroad or street one night, and just after
dark in a car and of course I hadn't been there very long.
And it was a very dark street, all the street lamps were
shaded and they were very carefully sheltered and everybody
was driving with his parking lights on. Well, I said,
"Well, maybe everybody else's cars are out of commission,
but this one isn't," and so I turned on my lights so I
could see where the highway was and not run over bobbies or
anything like that. 

And a very young constable stopped me and he says, "Man,
ye've every lamp lit!"

So I sighed and agreed with the British idea that they were
still running a blackout. You see it was my gasoline that
was furnishing the light to those things. And I suppose
they've got it worked out, they've got - probably got this
beautifully rationalized, but the truth of the matter is
the number of night accidents is quite considerable. And
British and Americans alike have no vertical pupil to the
eye - they're not cats. There's no reason why you shouldn't
burn your lights, at least on dim. But everybody goes
around in the dark. But look at that, look at that. How
many, many years, really from September, wasn't it, of
1939. September 1st, something like that, or 3rd? Fifth?
When was it?

Female voice: Third. 

Third?

Female voice: Third. 

Third? Yes. Well from then right straight on through until 
sometime late 1945, wasn't it? 

Female voice: Sixteenth.

I'd lost interest in the war. I actually had lost interest
in the European War and the Japanese War too, by that time.
I was sitting in a hospital and studying how to make men
out of veterans.

And the fact of the matter is, though, look at that - look at
that vast number of years of no light, that vast number of
years of expecting any moment for the black skies of night
to open up and the pavement to erupt beneath your feet.
You get a conditioning, you might say - a habituation. But
that habituation actually is composed of a great many
impacts. You would have to have had some real menace
present, you would have to have had many engrams,
facsimiles, built up on this basis before you would get a
conditioned mind whereby it's best not to have any lights
at night. See, that would be the condition of mind which
you would have to achieve. And, of course, London got this;
London really got clobbered.

And the fact of the matter is, right now, it would probably
please the Londoner to know this if he hasn't been over
there, but the German town isn't just dark, they turn on
negative lights, if possible. They don't even walk out on
the streets, not because there's a curfew or anything like
that because there isn't much of a curfew. The British and
Americans now governing what is left of Germany - there isn't
anything left of the Russian side - have an interestingly
mild attitude toward the German, yet he doesn't walk out at
all. He keeps real close to that dining room table to slide
under in case. And he hasn't even gone so far as to pick up
the debris.

In London all you see is empty spots where buildings were
and so forth. You can see these empty spots around. And you
don't see, however, lots of debris, I mean everything's all
slicked up. That's not true in Germany; the debris is still
spilled out into the highroads, still out into the streets,
it's still lying in the vacant lots. There's dead men
underneath those bricks, too. They haven't even begun to
clean up the debris. I challenged a few Germans like this
in a sort of a snide way. Ran into an awful lot - Germany is
very engineer conscious - and ran into an awful lot of
young engineers, still going to school, still ambitious and
so forth, and say to these kids "What's the matter with you
people? Why don't you clean up this stuff?" And "You just
don't understand."

"What don't I understand now?"

"Well, you don't understand how many people were killed in
these towns by the American Air Force."

And you say, "Now, now, now - by the Allies."

"The American Air Force!" 

"By the British Air Force."

"No, the American Air Force."

This is silly. I mean the German will get into a heated
argument on this with you. He will really get violent on
this. He's evidently been terribly indoctrinated on this
when there wasn't a single raid over there that wasn't
composed of at least 25-30 percent British planes. And yet
they don't - they won't go on this line at all. It's the
American Air Force did this. They're sold on this whole
idea. Well, being at war with the American Air Force myself
for four years, this made the Germans and myself allies.

So, anyway, they said they killed so many people, they did
not leave enough people to clean up any of this debris or
straighten anything up. And they have theirselves
completely sold on this idea. That debris is there! It fell
down there, didn't it? It fell down there with violence and
that is the way things are. You get the idea? That is the
way things are.

It's fascinating. I mean - you mean here sits a country that
has to be in the condition of just having been bombed, and
there it sits. Well, now, if you were to level a sufficient
velocity and violence in any direction you would get a
condition which would just have to exist afterwards, you
see. The facsimile would be sufficiently heavy, the
resistance would have had to have been proportionately
great, the failure proportionately steep, the tone drop,
you see, is very, very steep in order to get a continuing
condition.

Compared to Europe, why, there hasn't been any war in the
British Isles. Once in a while ... The British don't talk
about this with a very - they talk about it with aplomb, but
they don't laugh about it. It's a serious thing to them.

I was the same way really, probably, the first two years
after the war. And all of a sudden, one night, I ran an
engram, something or other, and I got to laughing. And I
thought of all the funny things that happened during the
war. We had telephone circuits stretched all over the ship
during battle quarters. And we had been patrolling back
and forth, back and forth, waiting for that goddamn
submarine to come up once more so we could slam it just
once more, see.

And we went back and forth and back and forth and it was an
awfully, awfully rough sea. And every time I would turn
across that trough, why this corvette would roll about
forty degrees, see, and she'd just beam-end. So now I'd
bring her back in and I'd speed her up and chase her down
and she'd pitch and she'd buck and she'd bury her nose and
gunwales awash, see. And then I'd turn her around again
across that trough and she'd go forty degrees over once more.

There wasn't any conversation. The crew generally will
chitchat with each other across its telephone circuits and
so on. And one of the ammunition passers - he was a mess
attendant - and he says - suddenly the most plaintive voice,
you see, comes over all the phone lines of the ship, down
in the engine room and everyplace.

"Oh, if I could only see a tree!"

Well, but I realized to some degree I'd been trapped in a
situation. That's actually one of the reasons why veterans
discourse so endlessly about battles and things like
that. They're stuck in them. It's just been too much
commotion, too much impact in them. And they're still
dwelling on these because they're still some slight degree
in the area.

Well, here is your - here is your conviction of entrapment
which is brought about by impacts. And the individual
sometimes takes a little while to get over this. But let's
say he's put up black screens - one after the other. He's
just put up black screens, black screens, black screens.
Well, once upon a time there was a lion walked up to him or
a demon or something of this sort, and he put up a black
screen. And he made it good and heavy and he put it up
there good and heavy. And it's to protect him from this
demon. And then the demon twiddles his thumbs and goes away
or the lion walks off.

How does he know whether the lion left or not? He still has
a black screen there, doesn't he? How does he know whether
the lion left or not? Now, here is a shut-off of
communication, see? Here is a desire not to have a
communication with this lion or this demon. And he puts
up, as I say, this black screen and he would have to take
away his protection in order to see that there was nothing
there to bite him; or nothing there to say boo at him. See
he'd have to actually take away part of his protection to
discover this. The rest of the time, he simply sits there.
And the screen, that the screen is there tells him fully
and knowingly that a lion is on the other side of it. Or
that a demon is on the other side of it. See, he knows
this. And he knows no further data from that moment on.
There's silence as far as this lion is concerned, you see?
The lion was silent in the first place beyond simply
announcing his presence by his presence. So he puts up a
screen and it's silent from there on out. You get the idea?
He's blocked a communication line and now you start to run
a process on him which just takes these black screens and
it just tears them up and it throws them away and it
punches holes in them and it puts up communication lines.
And if there's anything this individual knows, it's that no
communication line should exist in that area. There's a
demon or a lion will be immediately contacted if a
communication line is permitted to exist there.

And so your preclear, being processed directly and overtly
and harshly upon this process, is made relatively unhappy.
He does not get happy right away. He gets confused. He's
still trying to look around and find out if that lion, that
demon, is still there. That is the secret. That's a
significant secret. But just the fact that there's a black
screen there tells him there must have been a dangerous
secret there.

There was a dangerousness there, and he made it - he walled
it off; he forgot about it and now there must be something
there! That's one of the most interesting tricks that an
individual can play upon himself. It's the besieged
fortress all over again. And you're trying to get this
preclear to come out.

"Hey, hey, hey, there's nothing but air around here. There
- there's - there's no Persian cavalry. None. There
are - are - are no Athenian women. There are no legion
sergeants. There are absolutely no bishops."

You could just go on down the list of everything that he
has put a screen up against or has thought dangerous, clear
back from the beginning. And it'd just take an awful lot of
talking on your part. And actually, as an auditor, if you
fully understood the situation, trying to do this process
to get somebody to take a look around those screens or
something, is very much in the role of the fellow who
saunters, whistling up the street toward the besieged
fortress and finds everybody behind the walls, manning them
violently.

And he looks around to find out what's there, and there's
nothing there. He's outside, he can see. There's nothing
there about to attack this fortress. And he tries to
whistle the guys out and he gets into a violent argument
with the sergeant at the gate and gets cursed and told he's
insane and so forth. This is the most horrible thing - news
that they have received yet; that they are not at war.

Well, all right, let's look on the other side of this
picture. If a condition exists, there must be a desire for
the condition to exist. This is a horrible thing, but you
can put that down in your rule book. One of the rules of
the game: For a condition to exist there must be a desire
for it to exist. Not necessarily an aberrated desire, but
a real desire that the person would reassume again the
second he contacted it and saw it.

And that desire has to do with the mechanics of
electricity. Nobody's going to ask you to understand ohms,
amperes, yamperes and volts meters. In the first place,
it's a very, very abstruse subject. But if you were to
study it from beginning to end, the only thing that you
would learn out of it of use to you in auditing is the fact
that a flow takes place between two terminals. And if you
opened up an electric motor, you would find at least two
terminals. And if you opened up any kind of a tape
recorder, you'd find there were a couple of terminals. And
if you hook in a light plug, you'll find out there are two
terminals.

In Europe, there are three terminals there, but one is
simply a ground; it's to filter off any excess fluid that
happens to be running around. There are the two terminals
that are at work. You can cut that ground wire, by the way,
and the equipment will still go on working.

You look in every electric light plug, you'll find out that
there are at least two prongs. It would be a peculiar rig
that had only one prong.

Now, the electrode on an E-Meter has been boiled down to
one hand grip, but it actually has two terminals in it
which are separated, one from the other, by some kind of an
insulative band. There are two terminals - two terminals
at least, two terminals at least. To get what? To get
automatic juice.

Now, if we were to open up a flashlight battery, we'd find
out there were two terminals in there. And one has one
potential and the other has another potential and the flow
between gives you juice which, when you permit the flow to
take place, gives you juice and gives you a flashlight
light. It's a very complicated mechanism.

They say that water - one empty vessel sitting beside one
full vessel, if the two are connected, will level itself
out between the two vessels so that you'll get equal amount
of water in each one. Well, that's a very crude analogy.
The actual truth of the matter is your flashlight battery
won't work any more when the plus and minus poles in
it - just poles, just like two poles - the plus and minus poles
in it no longer have anything to argue about. One has more
juice than the other and they try to equalize and their
effort to equalize permits you to burn some electricity.
That's about all there is to this.

If you can get two terminals arguing, you get electricity;
you get a flow; you get energy. The only way you can set up
any kind of an automatic machine so that it'll go on
running forever is to set up a couple of masses. One of
which will flow to the other one.

Now, when you get alternating currents, you keep reversing
this thing by adding mechanical energy to it. You turn a
crank or something and you keep	167 displacing the out of
phase terminal, see. I mean, you keep displacing these
terminals so that the flow goes one way and then it goes
back the other way and then it goes the other way and then
it goes the other way and then it goes the other way. But
it's doing the same thing, you're just putting more stress
on one terminal and more stress on the other terminal by
mechanics. This is a peculiar thing.

If you recognize electrical current in terms of an
argument, you've got it whipped.

If one terminal doesn't have another terminal to fight, you
get no juice. If two terminals are exactly equal, you get
no juice.

One terminal has to be of less potential than the other for
an automatic machine to run.

And that's just as true of your brain and the energy mass
which you've got sitting up in front of your prefrontal
lobes and that beautiful facsimile of a Fac One, as it is
of any other law in electricity.

Actually it isn't electricity which gives us these laws. We
give those laws to electricity and we agree that this is
the way you make juice and so you make juice that way.

The actual truth of the matter is, is all you have to say
is "let there be juice" and there is juice. But everybody's
gotten out of the habit of that.

They've set up the body to run automatically and their car
to run automatically and everything to run automatically
and Earth to automatically hold them in with gravity
and - and oh, my gosh!

So, in the absence of something to fight, you don't get
juice. I wouldn't even mention this to you if it didn't
work right out in processing, zing - if it didn't work out
instantly in processing, if you couldn't see this in a moment.

The first process that would demonstrate this to you is
"Give me something you could fight." Any preclear that's
having a rough time with currents and flows and so forth
will do a comm lag on this question which is a beautiful
thing to behold. It is too rough a question to start in
with. There are two earlier processes which have to be run
if you're going to run this - let's call them a quatrain.
It's a quatrain of processes.

The first process that you would run on this gradient
scale, which would be the lowest process is, "What are you
willing to repair?" "What are you willing to repair?"
That's the first workable process in this quatrain. This is
a quatrain of workable, not demonstration, processes. "What
are you willing to repair?" Okay.

The next one after that, "What must and mustn't happen
again?" "Give me some things that mustn't happen again,"
that's usually the first question. A person's having a
rough time, can't find something that must happen again.
"What mustn't happen again? What mustn't happen again?" On
and on and on and on and on. All right.

Now, you get that one flat and you go up into fighting -
these are all in The Creation of Human Ability, by
the way. They're in there in reverse so as to trap the
untrained. They - that is to say they're not there overtly
in reverse, they're simply numbered in reverse.
Pan-determinism is first, Fighting is second, Must and
Mustn't Happen Again is third, and Repair is fourth on its
listing. So let the unwary behold - Hubbard is growing teeth.
Now, "What would you be willing to fight?" "What would you
be willing to fight?" is the third process up the scale.
And the last process up the scale is Pan-determinism, "What
would you be willing to control?" Those are the auditing
questions and the processes. I'll go over them again. The
lowest echelon of the processes is, "What are you willing
to repair?"

The next one, "What mustn't happen again? What must happen again?"

The next one, "What are you willing to fight?"

And the next one is, "What are you willing to control?"
That's Pan-determinism.

Individual walks up these rather rapidly because it's a lie
that everything has to be automatic and there has to be
terminals. This is a lie. But when you first run into him,
boy, is he convinced there's got to be terminals.

This garrison, actually crouched behind its walls, only
gets unruly, upset and sick when there is no enemy for it
to shoot at and shooting at it.

Siege warfare went out of fashion because it was just too
darn boring. Morale went to pieces, traitors became rife,
things went blooey. Siege warfare. Actually today, siege
warfare is very little - very little known, very little
attention is paid to it. They bypass these things.

If you want a fortified point, you want it so that you can
sortie from it. The only way that you can win in siege
warfare, is to make sorties from the fortress. And if you
can make enough sorties from enough postern gates at
unexpected moments and cut up enough supply trains, and go
through and upset the opposite general's soup and do
various other clever things quickly and so on, they will
get the idea that this fortress stings and will go away. Or
they will simply wait for everybody to die in his tracks.
But the fortress itself can win only when it takes sorties.
This is very well established military principle.

I can remember teaching cadets this and they get over this 
quickly.

Now, if you look at a preclear as a problem in siege
warfare, something else must be recognized. The morale of
the garrison in a besieged fortress goes utterly smash
because they can't see, too long and too often, something
to fight. See that? Also a besieging force gathers more
problems in morale than anybody could solve back in the
days of the condottiere and so forth. It's just problems in
morale. How to keep these boys plugging away at this
fortress and investing it - just trying to invest it. It is
a very rough deal; very rough deal.

So, you have to get them all excited. You have to make sure
that you have enough scaling parties. And you know very
well you're not going to take that wall, but you have to
lose enough men and you have to get miners and sappers at
work. And you have to do this and you have to do that.
Actually although you're just waiting for them to die of
starvation or something of the sort, you see. You've got to
keep at it. Otherwise your troops will scatter around - the
besieging troops will scatter around the surrounding
countryside and just go get lost. That's what happens to a
besieging fortress.

If an auditor can't fish the preclear out, he'll just
scatter around the surrounding countryside and finally
he'll clip off a few little things out here and he'll say,
"Oh, the dickens with it." You know. And he'll finally go
off and find another preclear. He won't keep at it because
he really can't find anything there to fight.

The upset in processing and the most upsetting case to
process - maybe you've never processed one, I hope you never
have to - is a catatonic schiz. They're obviously a besieged
fortress but they just lie there and they don't fight, not
even vaguely. You almost go out of your mind. There's
nothing to push against; there's nothing to resist in any
way. Well, the electronic principle of terminal against
terminal is taken from and developed from the life
principle that we must have a game and is that thing which
life uses in order to form a battery and so get things to
work on energy alone.

And that is why 8-C works. And you think that's
nonsequitur, don't you? That is why Opening Procedure of
8-C works. You demonstrate to the person that he's got a
wall to push against.

You say, Hey, look there are walls. Why are you pushing
against all of your facsimiles? There are walls to push
against." And he goes over and he at least can push against
this wall. You make him touch it. You show him it's solid
and so forth. There's something there to resist, isn't
there? Something which will resist him.

And the trouble with fighting is, is you can fight just so
long and then something stops resisting you or you stop
resisting it. Somebody loses.

In fighting you don't want wins and loses, you just want it
to go on and on, a fact which is dramatized by more
generals in more wars than I've taken accurate count of.

The fighting must go on, the wins and loses, no, no. No. We
want a good fight; that's what we want.

The preclear, to keep all this automatic machinery running,
must have some thing to press against, he must have another
terminal. He has to have this other terminal, otherwise
there is nothing that will fight back at him; he has
nothing he can fight at. And so, for another terminal he
uses his body. He uses - when he can't use his body and push
against it anymore - he begins to use his energy ridges. He
always wants something to fight against. So, you get rid of
this beautiful ridge this fellow has right in front of his
face, you see? You get rid of this ridge; you clean it all
up; you finish it off entirely - and he's an awful unhappy
man. And two days later he put it back. Wow, what's this?
Fighting depends in a marked degree upon communication.
What are you willing to communicate with? Now, if you - if
you're going to be on a side fighting something, then you
should be in good communication with your fellows, and in
good communication with the enemy too, but on a different
part of the Tone Scale so that you get a difference of
potential. If you could consider that a Tone Scale runs
this way: Electricity flows downward on the Tone Scale, so
we get a 4.0 flowing down to a 1.1 and all of a sudden
he'll feel discharged too. Somebody's picked up the energy.
The 1.1 has.

A thetan, to get energy to flow in against him so that
he'll have an adequate reason to fight - and now we have
the overt act-motivator sequence - does the interesting
thing of lowering his potential sufficiently so a flow will
come toward him. And maybe this flow was a little bit too
big and he decided that after he had the flow come toward
him, that he couldn't fight it, so now he's got it. And so
he has masses.

But wherever we're processing on such a process as you've
been running recently, with answers, you recognize that
we're trying to get an individual into communication. That
is the first real step that has to be taken before you can
get him to fight, to fight, to let him discover there is
something with which to communicate. The communication is
possible because he believes it is not possible. And this
is the one thing which he will believe utterly sometime
during the process. It's not possible to communicate!

If a person were to self-audit this, he is liable to - would
be likely to strike one of these points and stop running
the process because he's just come across the greatest
conviction he ever had in his life - that a communication
is not possible. Oh, he's really convinced. Well, what's he
run into? He's simply run into a solid ridge which has
overcome him entirely and beyond which he cannot
communicate. He can't fight it and he can't communicate
beyond it. So communication is therefore impossible.

Now, do you think it's possible for you to communicate at
this moment with one of the watchtowers of Mars?

Well, is it possible to fight one of the watchtowers of
Mars? Let's take that up first. Let's - supposing it were
manned, would it be at all possible to fight one? If it
became possible to fight one and if the preclear could
envision it being possible to fight one, he would take very
fast steps to find out how to communicate with it.

You want to be fought in the society? Fix yourself up so
that you're fight-able and announce that you're
unbeatable - sure prescription.

One of the dirtiest tricks to play on the society is to fix
yourself up so that beating you would not win, even
vaguely, and to fix yourself up so that you weren't
fightable in the first place.

Well, this would all be an interesting thing to do on a
theoretical basis. How would you rig yourself up so that
you could fight people but you couldn't be fought? Well,
this would make you outflow an awful lot. Most people have
fixed themselves up that way - they have sometime in the
past - now they're paying for it. They couldn't be hit by a
beam, but they could hit people with beams.

It's a sort of a joke at first, but after a while you run
into this scarcity of originated communications. Right away
you run into this thing.

And after a while you don't think there's anything out
there is ever going to throw a beam at you. And this is
the astonishment and surprise of some motorist driving down
the street who suddenly runs into a brick wall and gets
killed deader than a mackerel. The most surprising thing to
him, you see. And it's his surprise, more than his injury,
that kills him.

If you can keep a soldier who's just been shot, lying down
and let him recover from his surprise, he'll probably live.
But if you don't let him recover from his surprise - if you
let him bounce up instantly and dramatize his amazement
about this whole thing, why he'll knock right off. Maybe
his wound was quite slight, but if there's - it had shock
value to it at all, it's just the shock of surprise. One of
the things he discovers the second he stands up is that
he's hurt, which confirms the whole opinion. All right.

If you can keep him lying down, he doesn't discover this
right away and he gets over the shock of surprise and so
he'll live.

By the way, if you were ever in an automobile accident and
somebody had - was still in the car and so forth, well, when
you get him out, make him sit down at least. Don't let him
walk around. Just don't let him walk around. The oddest
things occur. I mean, the fellow was practically unhurt, he
gets out of the car, he walks around the car twice to see
how bad it's hurt, and then he falls dead.

Somebody says it was a compound fracture of the tibia and
he had a skull fracture or something. Well, maybe he did,
but it was surprise that killed him. Because he's rigged
himself up with all of his defenses - his automobile, his
skill in driving, his traffic laws, his naive belief that
people who cause accidents can read and follow
directions - they can't. And all of these naiveties add up
into a great surprise to discover that he has suddenly had
a communication originated at him. See how this would be?
It's almost unheard of.

What you've tried to do and what the universe has tried to
do, and the only reason it's a shock is the universe has
tried - you can say this, not consciously tried, but you
could say that it has - tried to run out all the lack of
originated communications in the entire bank with one blow.

Now, you see what kind of state an individual would get
into if you asked him to mock up too many originated
communications? You're getting him over the facsimiles of
all of these interesting surprises - this tremendous number
of surprises. See? So he'd go into all kinds of different
states on you - some less interesting than others. He'd go
into some amazing states. And one of the first things he'll
tell you is that communication - one of the first common
manifestations - he'll run it just so long, then he'll
announce to you that communication is impossible. Well,
there are two reasons communication can be impossible. It's
just because of - he's just stuck midway through, and a
higher harmonic of it - same thing - he's unwilling to go
further because he feels that if he goes any further with
this he will have no further terminals against which to
push. And if he can't push against the terminal, he hasn't
something he can push against, why, that will really fix him.

Well, in the view of the fact that he's unconsciously
pushing against Earth, he's unconsciously pushing against
walls and other things around, objects. His orientation
here is real strange. He is pushing against things all the
time, but he's gotten to a point of where he believes he
hasn't got the right to fight a wall. He's been in too
many, too many scaling parties probably.

I was running this on somebody one day and the siege of
Acre suddenly turned up with a - with a bucket of Greek fire
right in this guy's teeth as he hit the top of the ladder.

And I was simply running "Walls" on him. I mean, I was just
having him go around and touch walls and he started to look
up rather nervously at the line between where the wall
ended and the ceiling began. And he kept looking at that
and looking at that, and he says, "You know," he says, "I
feel like I'm way down - that I'm very small alongside of
this wall," and so forth. And we kept on touching walls,
and touching walls and touching walls and all of a sudden,
ouch! He had a nice sizzling, burning somatic, the like of
which he had never experienced before. Of course, it ran on
out because I went on having him touch walls. Well you can
run into this same manifestation by running answers, can't you?

Because a barrier can be defined as only this: a barrier to
a communication.

Look, there can be no barrier to a thetan. It's impossible
to put up a barrier for a thetan in any kind of condition
at all. He goes through them. They offer him no resistance
unless he offers them some resistance.

You see, it's an impossibility to put up a barrier that a
thetan actually would be able to consider a barrier unless
we invited him to resist it.

But he wants to. He does. He desires to resist this
barrier. "Fine thing, this barrier. Look at there. I push,
zzzzt. Push, zzzt. Look at that. Push, zzzt. Push, zzzt.
Hey, maybe I can set up a machine, maybe I can get so and
so, and so and so, and so and so, so on, and then I get
terminals going between this and this and I get the flow up
there and every time I think something then it'll discharge
some energy in this direction and it'll go through those
eight terminals there, it'll activate the goodygohobits
nya-nya-nya, and those big machines over there will go into
operation and, fine, and every time I run out of a little
juice I'll just push against this thing again and I'm all
set. Now here we go. "Now I'll put it on - all on
automatic, so that every time I think anything why then so
much energy will get furnished into this first electrode
and that will reactivate against these other electrodes.
And I'll be sure to have enough experiences and get in
enough trouble so that I'll keep accumulating facsimiles.
And we've got a facsimile burner. Therefore, I can have
present time and all my fun in that and all these machines
can run, too!" Cute!

You know how daffy an electronics man gets with this sort of
thing: "If we just put the rheostat over on the other side
of the gimmigahoojit, why that will filter the juice in
through the condenser and turn the little wheels." Huh?

If you ask him why he was doing all this, he can't give you
a reasonable answer, usually. He says, "Well, it would
makes things much - well, it'll make it much easier. Then I
won't have to walk across the room in order to turn this
switch."

And you get a good explanation. But he had to think that up
after he thought of the gimmigahoojits. Well, that's just
what a thetan has done and any thetan has done anywhere on
the track. He's become an electronics engineer somewhere.
He's gone nuts. Now, the pushing the little current through
this and that, done on a totally unconscious basis, leads
you to some of the more interesting things. But this all
works out on the basis of "We must have a game, and this
game should be a good game, and to be a good game we have
to have resistances and therefore we have a nice game going
here, and so therefore we're going to get all kinds of
energy flying in all directions, and that's just wonderful.
But in order to have a game we've got to have masses and
terminals."

About the saddest thing you can get a thetan to think of is
not having enough mass with which to start an energy game.

You think of yourself out in space some place without much
space manufactured yet, with - no more juice than you can -
no more masses than you could erect by squirting some juice
out and compacting it, and you get a - get a real sad state
of mind. No material to work with. You'd have to make it
all. Do you follow me? You'd have to make all this
material. Well, that's the sad state that a thetan gets into.

Now, if you think that then, this fellow, this besieged
fortress, doesn't want this problem, you're goofy.

He wants a communication to the limit that he can have a
game, on a thinking basis.

He wants a communication to the limit that he will have
something to push against.

And you've got to show him there are more things to push
against than he's been pushing against or he will suddenly
stop on you.

Now, he'll complain, he'll complain and give you lots of
rationale and reasons why he's unhappy, but the basic
reason he's unhappy is he's lost things to push against.
That's all there is to it.

You've told the whole story when you say he wants an
argument. Not permitted by police - and if he were to get off
of the police of this county and this city, and this
nation, and Earth in general, then the system police, and
then the galactic police - and well it just goes on up in a
gradient scale between system police and galactic police,
but the fact of the matter is, he's prevented from fighting
too hard because the police have got to have something to
push against too. Isn't that cute? You see, they've got to
have something to push against. So they can get a person to
be a good citizen so he won't have anything to push against
and then they can push against the good citizen - they never
push against the criminals. They don't.

Male voice: They push against other police.

Oh sure, they push against police, that's a war. A war is
when two police forces have run out of good citizens.

All right. Wherever you look - wherever you look in auditing,
processing, you run up against this which is apparently a
limiting factor; and every time you hit this limiting
factor and your preclear starts to get too darn desperate
about this situation (that you're going to go on processing
him along this particular line and so forth), you should
run something that vaguely resembles rehabilitation of
something to push against - which we will say something to 
fight.

Okay?

(end of lecture)



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